Gazingy Interactive is a developer and publisher of video games, creating immersive gaming experiences for mobile devices. Founded in The Netherlands in 2010, we create games that entertain and connect players from all over the world. Our games are challenging, incredibly fun and bring core gaming fantasies to life on mobile. The Gazingy crew are a humble and high integrity team of video game professionals who are obsessed with entertaining our audience. We care deeply about our community of players and slo our professional network and footprint in the gaming industry.
Tim has over 10 years of experience in mobile games and consumer apps. In mobile marketing lead roles at App Annie, BUX and Spil Games, Tim has built teams and tech for app publishing and mobile user acquisition at scale. As an entrepreneur Tim wore many hats to design games, producing game art and teaching at various universities.
Tim Vogel - CEO
``A Word From the Founder``
With a lifelong passion for video games it’s been an incredible journey to grow Gazingy and to entertain players from all over the world through mobile (first) games. We’ve always tried to put ‘fantasy first’ and create fun and immersive gaming experiences. At the same time it has been fantastic to establish Gazingy Interactive within the game development community; being an employer of talent but also supporting charities, industry associations and game development education over more than a decade.
– Tim Vogel
Gazingy Interactive rebranded in 2018 building on a rich history in smartphone game development. Previously the studio was known as “Infinity Lane Games“ dating back to 2010 when we developed exclusively for Apple’s first iPhones and iPads in Unity3D.
First Office (2012)
First Booth (2010)
Level Design (2013)
GDC Europe (2018)
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